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PaRappa the Rapper: influences, peers and legacy
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PaRappa the Rapper fused Masaya Matsuura's career as a Japanese pop producer with Rodney Greenblat's flat, paper-doll New York illustration, inventing the rhythm game in the process. This mix traces the hip-hop records and experimental music-toy software behind it, the Tokyo pop scene that raised Matsuura, and the generation of rhythm designers who followed. Kick, punch, it's all in the mind.
The Kynda mix for PaRappa the Rapper
- Key Influence · Raising Hell by Run-DMC (1986). PaRappa's structure is call-and-response rap built on simple, hard-hitting loops, the template Run-DMC codified on Raising Hell. The game's levels run on a teacher-rapper laying down a bar and the player echoing it back, the oldest device in the form, and its stripped drum-machine-and-chant approach mirrors the mid-80s b-boy records that carried rap to Japan before PaRappa made it a children's game language.','.replace','x'.replace('x','')
- Influencia Obscura · Otocky by Toshio Iwai (1987). Released for the Famicom Disk System nearly a decade before PaRappa, Iwai's side-scrolling shooter generated melody from the player's shots, each direction firing a different pitch over a backing track. It is the key Japanese ancestor of the idea that play itself can be composition, and Iwai's later media-art music toys form the experimental lineage that made a rap game thinkable in Tokyo.
- Local Roots · Solid State Survivor by Yellow Magic Orchestra (1979). YMO made Tokyo the world capital of playful, game-adjacent electronic pop, sampling arcade machines and treating technology as comedy rather than menace. Matsuura emerged from the Japanese synth-pop industry that YMO opened up, fronting the duo Psy·S through the 80s; PaRappa's bright, hook-first production and willingness to let machines be cute descends from that lineage.
- Beyond the Medium · Untitled (Radiant Baby) and the Subway Drawings by Keith Haring (1980). Greenblat came up in the same downtown New York orbit of flat, bold-outlined, cheerfully graphic figuration that Haring made famous, art that borrowed hip-hop's street energy while staying legible to children. PaRappa's paper-thin characters, primary colors and joyful line owe more to that East Village gallery-and-subway visual culture than to any prior video game art direction.','
- Peer · beatmania by Konami (1997). Arriving in Japanese arcades months after PaRappa shipped, beatmania took the opposite route to the same destination: turntable hardware, DJ culture and precise note charts instead of cartoon rapping. Together the two titles created the Japanese rhythm-game boom of 1997-2000, with Konami's Bemani division industrializing what NanaOn-Sha had proven an audience existed for.
- Key Collaborator · Dazzeloids by Rodney Alan Greenblat (1994). Greenblat's Voyager CD-ROM, made two years before PaRappa, established the cast of bug-eyed flat characters, saturated color and anti-boredom moralizing that Sony's Tokyo team saw and hired him for. Hearing and seeing Dazzeloids explains why PaRappa looks like nothing else on PlayStation: it is a New York multimedia artist's picture-book style imported wholesale into a Japanese music game.
- Legacy · Gitaroo Man by Koichi Yano (2001). Keiichi Yano's PlayStation 2 game is the most direct heir to PaRappa's fusion of cartoon character drama and rhythm performance, with a timid boy who gains courage by shredding, and a soundtrack spanning ska, acoustic ballad and metal. It inherits both the visual-novel framing and the idea that rhythm play is a coming-of-age narrative rather than a score chase.
What influenced PaRappa the Rapper
- Dazzeloids by Rodney Alan Greenblat (1994). A mock-up using Dazzeloids characters preceded the game's flat-character design. “On his website, Greenblat remembers that making the characters flat was Matsuura's idea, after creating a mock-up with characters from Greenblat's Dazzeloids CD-ROM.” (Wikipedia)
- Bemani by Konami. The article identifies Bemani as a subsequent franchise shaped by the game's template. “It was influential in setting the basic template for subsequent titles in the rhythm game genre, including successful franchises such as Konami 's Bemani games” (Wikipedia)
- Yellow Submarine by George Dunning (1968). Yellow Submarine (George Dunning) — culture for PaRappa the Rapper (themoviedb.org)
- Rapper's Delight by The Sugarhill Gang (1979). Rapper's Delight (The Sugarhill Gang) — titan for PaRappa the Rapper (musicbrainz.org)
- Schoolhouse Rock! by Bob Dorough (1973). Schoolhouse Rock! (Bob Dorough) — culture for PaRappa the Rapper (themoviedb.org)
- Licensed to Ill by Beastie Boys (1986). Licensed to Ill (Beastie Boys) — titan for PaRappa the Rapper (musicbrainz.org)
- Untitled (Radiant Baby) and the Subway Drawings by Keith Haring (1980). Untitled (Radiant Baby) and the Subway Drawings (Keith Haring) — culture for PaRappa the Rapper
- Otocky by Toshio Iwai (1987). Otocky (Toshio Iwai) — ghost for PaRappa the Rapper
- The Manhole by Cyan (1988). The Manhole (Cyan) — ghost for PaRappa the Rapper
- Raising Hell by Run-DMC (1986). Raising Hell (Run-DMC) — titan for PaRappa the Rapper
Peers and kindred spirits
- Masaya Matsuura. The game credits Matsuura as its producer. (also via Chop Chop Master Onion's theme and the PaRappa soundtrack) “Producer Masaya Matsuura Designer Masaya Matsuura Artist Rodney Greenblat Writer Gabin Ito Composers Masaya Matsuura Yoshihisa Suzuki” (Wikipedia)
- Made in USA by Pizzicato Five (1994). Made in USA (Pizzicato Five) — geography for PaRappa the Rapper (musicbrainz.org)
- Mint-Electric by Psy·S (1986). Mint-Electric (Psy·S) — collaborator for PaRappa the Rapper “Frontman Masaya Matsuura went on to design several music video games with his studio NanaOn-Sha, most notably, PaRappa the Rapper for the PlayStation.” (en.wikipedia.org)
- beatmania by Konami (1997). beatmania (Konami) — peer for PaRappa the Rapper “It was influential in setting the basic template for subsequent titles in the rhythm game genre, including successful franchises such as Konami's Bemani games (including Beatmania, Dance Dance Revolution and GuitarFreaks), Sega's Samba d…” (en.wikipedia.org)
- Chop Chop Master Onion's theme and the PaRappa soundtrack by Masaya Matsuura (1996). Chop Chop Master Onion's theme and the PaRappa soundtrack (Masaya Matsuura) — collaborator for PaRappa the Rapper “Created by music producer Masaya Matsuura in collaboration with artist Rodney Greenblat, the game features unique visual design and rap-based gameplay and is considered to be the first true rhythm game.” (en.wikipedia.org)
- Solid State Survivor by Yellow Magic Orchestra (1979). Solid State Survivor (Yellow Magic Orchestra) — geography for PaRappa the Rapper (musicbrainz.org)
- Bust a Groove by Metro (1998). Bust a Groove (Metro) — peer for PaRappa the Rapper
- Jumping Flash! by Exact (1995). Jumping Flash! (Exact) — geography for PaRappa the Rapper
Who PaRappa the Rapper influenced
- Frequency by Harmonix (2001). Frequency (Harmonix) — legacy for PaRappa the Rapper “The game was also influential in setting the basic template for the rhythm game genre, including franchises such as the Bemani and Harmonix games.” (en.wikipedia.org)
- Rhythm Tengoku by Tsunku (2006). Rhythm Tengoku (Tsunku) — legacy for PaRappa the Rapper
- Gitaroo Man by Koichi Yano (2001). Gitaroo Man (Koichi Yano) — legacy for PaRappa the Rapper