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Grand Theft Auto: influences, peers and legacy
Every connection with its receipt
Grand Theft Auto grew out of a Dundee studio, DMA Design, that had made Lemmings, and out of the Housers' obsessive diet of American crime cinema, pirate radio and hip-hop. This mix traces the free-roaming city games that technically preceded it, the Scottish scene around it, and the open-world industry it reshaped after 2001.
The Kynda mix for Grand Theft Auto
- Key Influence · Scarface by Brian De Palma (1983). Vice City is effectively a playable De Palma pastiche: a pastel Miami of chainsaws, mansions, neon and immigrant ambition, with Rockstar's own marketing and the mansion-shootout finale nodding directly at Tony Montana's rise and fall. The Housers have repeatedly framed GTA as a dialogue with American crime cinema, and Scarface's operatic excess set the tone for the series' satire of capitalism as a body count.','
- Influencia Obscura · Turbo Esprit by Durell Software (1986). A near-forgotten ZX Spectrum game that put the player in a Lotus driving freely around four functioning cities with traffic lights, pedestrians and drug-runners to ram. DMA Design staff have pointed to it as the true ancestor of the original GTA's top-down open city, years before 3D. Its living street simulation — cars obeying signals, crime happening without you — is the seed of the whole open-world crime formula.','
- Local Roots · Crackdown by Realtime Worlds (2007). After leaving DMA Design, GTA co-creator David Jones founded Realtime Worlds in Dundee, and Crackdown is the direct expression of that lineage: an open city built around vertical traversal, gang strongholds and chaotic sandbox physics. The Dundee-to-Edinburgh axis that produced GTA kept generating open worlds, and Crackdown shows the same studio DNA turned inside out — you play the cops, not the robbers.','
- Beyond the Medium · Menace II Society by Allen and Albert Hughes (1993). San Andreas transposes early-1990s South Central cinema wholesale: the drive-bys, the family house, the cousin's funeral, the fatalism about leaving the neighbourhood. The Hughes brothers' film, alongside its peers, gave Rockstar the visual grammar and moral weather of CJ's Los Santos, and DJ Pooh's involvement in the script kept the dialect close to the films' source. A crime-film tradition rendered as a playable decade.','
- Peer · Driver by Reflections Interactive (1999). Another British studio's answer to the same question: a free-roaming 1970s city, undercover wheelman missions and a car-chase-movie aesthetic, released two years before GTA III. Newcastle's Reflections got there first in 3D, and the two series circled each other commercially for a decade. Driver shows the road GTA did not take — pure vehicular cinema, no stepping out of the car to walk the streets.','
- Key Collaborator · Thief by Tangerine Dream (1981). Tangerine Dream were brought in alongside Woody Jackson to help score Grand Theft Auto V, the first GTA with a substantial original score. Their soundtrack for Michael Mann's Thief — pulsing sequencers over a professional criminal's night work — is precisely the lineage Rockstar hired: electronic music as the sound of heist procedure. Hearing it explains the sonic texture of GTA V's set pieces instantly.','
- Legacy · Saints Row 2 by Volition (2008). Volition's series began openly as a GTA challenger and then defined itself by exaggerating what GTA restrained: customisation, absurdity, cheerful excess. Saints Row 2 is the high point of that dialogue, borrowing the gang-rise structure and radio-station satire while abandoning realism entirely. It is the clearest proof that GTA III created a vocabulary other studios had to either adopt or deliberately invert.','
What influenced Grand Theft Auto
- The Chronic by Dr. Dre (1992). The Chronic (Dr. Dre) — culture for Grand Theft Auto “In December 2021, an update for the video game, Grand Theft Auto Online, predominantly featured Dre and added some of his previously unreleased tracks which was released as an EP, The Contract, on February 3, 2022.” (en.wikipedia.org)
- Turbo Esprit by Durell Software (1986). Turbo Esprit (Durell Software) — ghost for Grand Theft Auto “Influenced by the earlier game Turbo Esprit , [ 58 ] [ 59 ] the cities of the games can be roamed freely at any point in the game” (Wikipedia)
- Goodfellas by Martin Scorsese (1990). Goodfellas (Martin Scorsese) — titan for Grand Theft Auto (themoviedb.org)
- Heat by Michael Mann (1995). Heat (Michael Mann) — titan for Grand Theft Auto (themoviedb.org)
- Miami Vice by Michael Mann (1984). Miami Vice (Michael Mann) — culture for Grand Theft Auto (themoviedb.org)
- Scarface by Brian De Palma (1983). Scarface (Brian De Palma) — titan for Grand Theft Auto (themoviedb.org)
- Menace II Society by Allen and Albert Hughes (1993). Menace II Society (Allen and Albert Hughes) — culture for Grand Theft Auto
- Elite by David Braben and Ian Bell (1984). Elite (David Braben and Ian Bell) — ghost for Grand Theft Auto
Peers and kindred spirits
- Dr. Dre. Dr. Dre is named as appearing as himself in the series. (also via The Chronic) “a few others have appeared as themselves, including Lazlow Jones , Phil Collins , Dr. Dre , and Anderson .Paak .” (Wikipedia)
- Ricky Gervais (1961). Ricky Gervais is named as portraying himself in a game in the series. “Some games also feature celebrities portraying themselves, such as Lazlow Jones , Phil Collins , [ 77 ] Ricky Gervais , [ 78 ] Katt Williams , [ 79 ] and Dr. Dre .” (Wikipedia)
- Thief by Tangerine Dream (1981). Thief (Tangerine Dream) — collaborator for Grand Theft Auto “Among other scoring projects, they helped create the soundtrack for the video game Grand Theft Auto V.” (en.wikipedia.org)
- Rockstar Games. Rockstar Games is identified as the series’ publisher. “It is primarily developed by British development house Rockstar North (formerly DMA Design), and published by its American parent company, Rockstar Games .” (Wikipedia)
- Lazlow Jones. Lazlow Jones is named as appearing as himself in the series. “a few others have appeared as themselves, including Lazlow Jones , Phil Collins , Dr. Dre , and Anderson .Paak .” (Wikipedia)
- Friday by DJ Pooh (1995). Friday (DJ Pooh) — collaborator for Grand Theft Auto “Gary Gray film Friday, directed the films The Wash and 3 Strikes, and co-produced the video games Grand Theft Auto: San Andreas, Grand Theft Auto Online, and Grand Theft Auto V.” (en.wikipedia.org)
- Anderson .Paak. Anderson .Paak is named as appearing as himself in the series. “a few others have appeared as themselves, including Lazlow Jones , Phil Collins , Dr. Dre , and Anderson .Paak .” (Wikipedia)
- DMA Design. DMA Design began the series with the original game. “DMA Design began the series with 1997's Grand Theft Auto .” (Wikipedia)
- Katt Williams. Katt Williams is named as portraying himself in a game in the series. “Some games also feature celebrities portraying themselves, such as Lazlow Jones , Phil Collins , [ 77 ] Ricky Gervais , [ 78 ] Katt Williams , [ 79 ] and Dr. Dre .” (Wikipedia)
- Phil Collins. Phil Collins is named as appearing as himself in the series. “a few others have appeared as themselves, including Lazlow Jones , Phil Collins , Dr. Dre , and Anderson .Paak .” (Wikipedia)
- Rockstar North. Rockstar North is identified as the series’ primary developer. “It is primarily developed by British development house Rockstar North (formerly DMA Design), and published by its American parent company, Rockstar Games .” (Wikipedia)
- Crackdown 2 by Ruffian Games (2010). Crackdown 2 (Ruffian Games) — geography for Grand Theft Auto
- Driver by Reflections Interactive (1999). Driver (Reflections Interactive) — peer for Grand Theft Auto
- Shenmue by Sega AM2 (1999). Shenmue (Sega AM2) — peer for Grand Theft Auto
- State of Emergency by VIS Entertainment (2002). State of Emergency (VIS Entertainment) — geography for Grand Theft Auto
- Red Dead Redemption Original Soundtrack by Bill Elm and Woody Jackson (2010). Red Dead Redemption Original Soundtrack (Bill Elm and Woody Jackson) — collaborator for Grand Theft Auto
- Mafia by Illusion Softworks (2002). Mafia (Illusion Softworks) — peer for Grand Theft Auto
- Crackdown by Realtime Worlds (2007). Crackdown (Realtime Worlds) — geography for Grand Theft Auto
Who Grand Theft Auto influenced
- The Simpsons: Hit & Run. The article says The Simpsons: Hit & Run uses an open-ended atmosphere associated with Grand Theft Auto. “Further details are used to flesh out an open-ended atmosphere that has been used in several other games, such as The Simpsons: Hit & Run , which has less emphasis on crime or violence, and Lego City Undercover” (Wikipedia)
- The Gamechangers. The docudrama is based on the creation of the game series. “In March 2015, BBC Two announced The Gamechangers , a 90-minute docudrama based on the creation of Grand Theft Auto .” (Wikipedia)
- Lego City Undercover. The article compares Lego City Undercover’s open-ended setting with Grand Theft Auto’s, while noting its reversed roles. “an open-ended atmosphere that has been used in several other games, such as The Simpsons: Hit & Run , which has less emphasis on crime or violence, and Lego City Undercover , which reverses the roles of police officer and criminal” (Wikipedia)
- Jacked: The Outlaw Story of Grand Theft Auto. David Kushner’s book chronicles the development of the series. “Jacked: The Outlaw Story of Grand Theft Auto , a book written by David Kushner chronicling the development of the series, was published in 2012.” (Wikipedia)
- The Meaning and Culture of Grand Theft Auto. The book collects essays about the Grand Theft Auto series. “Compiled by Nate Garrelts , the 264-page book is a collection of essays regarding the Grand Theft Auto series, to help audiences better understand the games” (Wikipedia)
- Watch Dogs by Ubisoft Montreal (2014). Watch Dogs (Ubisoft Montreal) — legacy for Grand Theft Auto “Watch Dogs was developed as a modern, urban open world game, but to differentiate itself from Grand Theft Auto, incorporated elements of hacking and surveillance.” (en.wikipedia.org)
- Saints Row 2 by Volition (2008). Saints Row 2 (Volition) — legacy for Grand Theft Auto
- Sleeping Dogs by United Front Games (2012). Sleeping Dogs (United Front Games) — legacy for Grand Theft Auto